Developing iPhone Applications - Memory Management

Continue Reading January 11th, 2010 Nitesh Garg

Applications for mobile platform are increasingly becoming an important market sector for all kinds of service providers. With the growing popularity of the iPhone and Apple’s well designed SDK, there are plenty of iPhone development project offerings even in this slow economic scenario. At Summa, we recently had a great experience developing a sleek iPhone application with a large user base. The purpose of this blog is to put together conceptual information along with project experiences around the important aspects of Objective-C’s memory management that would be helpful as one begins to delve deep into iPhone development.

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Does my organization need an iPhone application? - Part 2

Continue Reading October 14th, 2009 Jeff Stonebrook

In our first post about whether or not an organization should consider building an iPhone application, we were walking through a series of questions:

• Why is my application a fit?
• Why now?
• How hard is it?
• What should I worry about?
• How do I get started?

Let’s pick up with “How hard is it”? If you want to reread about the first 2 questions - just jump back to the first part in the series.

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Developing iPhone Applications - 5 things you should know

Continue Reading September 15th, 2009 Lou Biancaniello

For most developers coming from a Java or .Net background, there can be a rather steep learning curve when trying to pick up Objective C for iPhone development. This article serves as perhaps a starting point for these beginner iPhone Applications developers to get a sense of where the difference between the languages is, and where to concentrate their early learning efforts.

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Developing iPhone Applications: Don’t Trust the Simulator

Continue Reading August 27th, 2009 Jeff Stonebrook

For many Java/C# developers, developing for a mobile device is a new experience. Of course - we have the fringe Windows Mobile and J2ME developers, but the vast majority have used Java/C# for web and application development only. In order to develop for a mobile device, you need to be able to run the software on the device, but is this the lone choice? Apple and the XCode development environment provide the iPhone Simulator, an application to run and debug iPhone software without using an actual device. While this is a fantastic productivity enhancement (reduces the time necessary to deploy the code to the device), you need to be careful with this ability.

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